//
//  LevelScene.h
//  BayMaxPuzzle
//
//  Created by Jacky on 15/3/28.
//
//

#ifndef __BayMaxPuzzle__LoadingScene__
#define __BayMaxPuzzle__LoadingScene__

#include "cocos2d.h"
#include "ui/CocosGUI.h"

class LoadingScene : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();
    
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    // implement the "static create()" method manually
    CREATE_FUNC(LoadingScene);
    
    void initAnysdk();
    
private:
    float getRealScale(int picWidth);
    int _picCount;
    int _picMax;
};
#endif /* defined(__BayMaxPuzzle__LoadingScene__) */
